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How To Create A Legendary Sword Fighting Game

Adam Millard - The Architect of Games Mar 16, 2021 20:30
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Support the channel on Patreon!: https://www.patreon.com/ArchitectofGames Follow me on Twitter!: https://twitter.com/Thefearalcarrot Swords have been a mainstay of human culture since before you fleshy sacs of mostly water knew how to write - all across the world, nearly every culture has its version of the sword, and a whole host of stories and heroes to accompany it. Tales of swordfighting are all about high adventure, epic battles, and legendary duels between masters of the blade - but how can we adapt them to videogame form? Well, The Architect has been training with wise senseis, duking it out with cybernetic goons and facing down mighty warriors for weeks just to be able to answer that question, and the answer may surprise you - a great swordfight isn't about realism, but about creating both a sense of lethality, but also a sense of vulnerability. Check out GlitchxCity: https://www.youtube.com/channel/UC-lmdv0OTb4uQQSzwbzhLsg And the Videogame Mod Museum: https://www.youtube.com/user/videogamemodmuseum You Saw: For Honor- 2016 Runescape- 2001 Undertale - 2015 Hyrule Warriors: Age of Calamity - 2020 Total War Warhammer 2 - 2017 Ryse: Son of Rome - 2013 The Legend of Zelda: Breath of the Wild - 2016 Jedi: Fallen Order - 2019 Xenoblade: Definitive Edition - 2020 Fire Emblem: Three Houses - 2019 Dark Souls - 2012 Sekiro - 2019 World of Warcraft - 2004 The Legend of Zelda: Twilight Princess HD - 2016 Ninja Gaiden - 1988 Link: The Faces of Evil - 1993 Dark Souls 2 - 2014 Metal Gear Rising: Revegance - 2013 Ghostrunner - 2020 The Witcher 1 - 2007 Lords of the Fallen - 2014 The Elder Scrolls V: Skyrim - 2011 Nidhogg - 2014 The Princess Bride - 1987 Dark Souls 3 - 2016 Nier Automata - 2017 Bayonetta 2 - 2014 Bushido Blade - 1997 Furi - 2016 Dynasty Warriors 9 - 2018 Katana Zero - 2019 Excalibur - 1981 SMITE - 2014 Mordhau - 2019 Deep Rock Galactic - 2020
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