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How Satisfactory Makes Work Fun

Adam Millard - The Architect of Games Jun 12, 2020 18:10
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Here's the itch. io bundle - get it whilst it's hot! https://itch.io/b/520/bundle-for-racial-justice-and-equality Follow me on Twitter: https://twitter.com/Thefearalcarrot Support the channel on Patreon: https://www.patreon.com/ArchitectofGames Work is boring - at least, that's what we've been told. Satisfactory, Factorio, and other logistics games have got other ideas. Far from being boring, these factory or city building games turn regular chores and busywork into compelling, highly enjoyable gameplay, all without falling back on the sketchier tricks AAA developers sometimes employ. How? The Architect has a few ideas. With hard hat equipped, and a pot of builder's brew on the go, the Architect is ready to sketch out a production line that takes boring mechanics, and turns them into fun - and it all starts with our need to optimise things. You Saw: Factorio (Early Access) Satisfactory (Early Access) Anno 1404 (2009) Cities Skylines (2016) Rise of Industry (2018) DOOM Eternal (2020) Her Story (2015) Into The Breach (2018) Anno 1800 (2020) Borderlands 3 (2019) Apex Legends (2019) Minecraft (2019) Anno 2070 (2011) Slime Rancher (2016) DOOM (2016) Offworld Trading Company (2016) Opus Magnum (2017) The Last of Us (2013) A Short Hike (2019)
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